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Apocalypse Bunny on Open Pandora.

If you don’t know the Open Pandora, then here’s a link:

http://www.openpandora.org/

I just received mine yesterday, and so far it seems to work which makes me quite happy. Now, it’s not a plug and play console, and I have a lot to learn in order to make things work.

However, I could easily install Apocalypse Bunny! The Pandora comes with python 2.6. Installing pygame was a one-liner:

sudo opkg install python-pygame

Then I just downloaded a tar.gz of apocalypse bunny and ran it.  It runs out of the box ! Of course, the controls aren’t optimized, and it should be toggled to full screen. But it works.

Apocalypse Bunny running on an OpenPandora, at less than 10 FPS.

The frame rate makes me a bit sad.

With one drawback: it starts at 10–6 frames per seconds, and after about 20 seconds in the game (when foxes have appeared), it runs at 1 frame per second.  This is way, waaaay below the interactivity threshold.

So… I should forget python when developing for the Pandora I think, or at least the way SDL is implemented/bound to python on Pandora. It’s way too slow. Now, what are the alternatives? Java or C#/mono? Sure they’re going to be faster than python but they still run the code in a virtual machine so I’ll run into the same performance problems later. I really, really, really don’t want to bother with C++. What do you guys think?

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