Sprite animation, part 0.5: blender!
Laziness is what drives progress. You’d think that with all the technology we have around we would all be enjoying endless holidays. Nope.
So, in order to save a few hours of difficult pixel-arting, I am spending a few hours learning how to use Blender to make my sprites. And strangely it’s not going that bad ! I already have a Minecraft creeper that works pretty well, with a cartoony rendering and all. Could 3D be easier than 2D ? Maybe… Probably. Certainly.
Look at the mini green thing above! It doesn’t look like it, but it’s full 3D ; only, it’s rendered with an orthographic camera in order to avoid any persperctive. I like the black outline, but I’m looking for something a bit less dark, more alpha-blended. Proof it’s 3D:
Before trying Blender, I tried the only 3D-designing software I knew: Minecraft. Here, have some screenshots:
Modeling my sprites in minecraft was cool, but animating then was a pain, that’s why I installed Blender.
And, to end the post, here’s the first sprite sheet I drew by hand in 2D myself:
It’s not bad, but it takes WAY too long to draw.
So… I’m going to have fun with Blender a bit more!